Director of Game Design
A designer of a new breed of collaborative and socially relevant games, Ken is a leader in the emerging genre of alternate reality games, especially those that create playful “what if?” spaces that invite massive public participation. Ken created World Without Oil, the groundbreaking collective imagining of our next oil shock, for ITVS in 2007; Ruby’s Bequest, the first grassroots exploration of health care futures, for Institute For The Future and United Cerebral Palsy in 2009; Zorop, an exploration of visualizing world peace by connecting strangers, with Annette Mees of Coney in 2010; Giskin Anomaly, an immersive geolocated history and culture tour in Balboa Park, San Diego, in early 2011.
Ken has designed games professionally for over 20 years. His vision is that games have great potential to create spaces that enable open public discourse, to create shared goals that build massive participation and spark collective intelligence and imagination about real-world problems, and to induce a state of play that opens participants to natural cooperative learning.
Ken’s mission with Green21: to launch massively participatory narratives that encourage its viewers to interact directly with the challenges and dilemmas of sustainability and equitable distribution of diminishing resources, and which encourage democratic, innovative, positive and massively collaborative solutions and action.